![]() Most of the levels are really easy though, at least for me, but still fun. What was once seemingly impossible became obvious once that awesomely clever trick was discovered in that super satisfying “Ah-Ha!” moment, making the player feel really smart. But after a few minutes of scratching my head I realized there was a clever trick I could use to successfully bring over the blue snake without killing the long one. Not without putting the longest snake in a situation where the next move brings certain death, anyways. Level 67 is my favorite level in the game because no matter what you try, it seems that there’s no way to get the short blue snake get over to the other snakes. ![]() Many levels also seem impossible at first, and when you finally see the solution clearly you get that marvelous “Ah-Ha!” moment. ![]() I could write an essay about how beautifully designed these puzzles are, but in short they all contribute their own ideas, there’s no filler, and many of the puzzles have unexpected solutions that require lots of thinking and problem solving to come up with. ![]() The basic mechanics of snakebird allow for the potential of insanely well designed puzzles. ![]()
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